

Basically Fallout 4 has one of the worst (if not the worst) implementations of PBR I've seen in a AAA game this gen.Īdditionally, some of the interiors they make have like literally no ambient occlusion making it look extremely flat with little to no shading, which I assume is because they just don't bake any of the shadowing in the textures. And that just makes it look like shit and undoes any good that comes out of their lighting. What is the main issue is that their PBR pipeline is all wack! The materials in that game just do not look right, wood that is shiny af, metal that's incredibly dull as hell, leather that looks like rubber, cloth that looks like leather, etc etc.
#Game dev engine like gamebryo engine update#
So is it truly that bad of news if they stick with this engine (and update it) for Starfield and TES VI? We also have to keep in mind that TES VI will have photogrammatry and also will be using new animations, which begins with Starfield.Ĭlick to shrink.The lighting is not really the main issue with Fallout 4, it's actually pretty great all things considered, the evidence of this is that when it works it actually looks quite pretty. As for visual improvement, if we go from Oblivion to Fallout 3 we already see a real nice improvement, then on to Skyrim is even bigger and Fallout 4 was significantly better looking. Sticking with this engine means bugs, this engine is known for it but personally I never had all that many issues with bugs. 8 hours ago &0183 &32 The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. If the engine isn't the problem though, why is everyone frustrated with BGS for sticking with their engine and bringing updated versions of it when it's exactly what other companies do too, apparently? Based on this Starfield has the potential to look miles better than Fallout 4 and 76. The easiest example is UE4 that is based on UE3. Anything can be implemented with enough resources and time.Īny engine you're familiar with right now is based on an older version. The Creation Engine was based on the Gamebryo engine used for Fallout 3 and some earlier games. "the engine was never the problem, it's the bugs and they can be fixed. At one point the conversation went towards that it's a bummer they are still using Gamebryo/Creation engine for Starfield and likely TES VI as well. Gamebryo accelerates your project, whether you’re creating your prototype or first-playable, streamlining your production pipeline, or targeting multiple consoles.


The other day on Twitter I was talking to a fellow BGS fan about Starfield and TES VI. Gamebryo is a flexible, cross-platform game development engine and toolset, optimized for current- and future-generation game development in any genre. Best known for its industry-leading 3D game engines, Gamebryo and LightSpeed, Gamebase USA's technologies have been selected by studios around the world to bring nearly 300 titles across more than. I thought this here was the right place to ask such a thing.
